Archive for the ‘Project Examples’ Category

Hylozoid Soil, Philip Beesley

Looking through the work of Philip Beesley Architects you might notice an architectural portfolio with somehow traditional but still very sensible and refined building projects. However going on to his installations and interest in stage design as well as listening to one of his amazing presentations of the works you can’t help notice his extreme sensibility towards the highly complex and performative organic installations that seems to live a life of their own.

hylozoic_1_page_1.jpg

How it performs:
Hylozoic Soil is the recent installation exhibited at the Montreal Museum of Fine Arts as a spectacular machinic piece of work which responds to every little movement of the observer. The installation made of more than 70.000 laser-cut components set alive by proximity sensors, microcontrollers, capacitance sensors, actuators and shape-memory alloys makes the whole space hunting you like a big beasty and floating web. When passing through the installation small movements are triggered which again influence other impulses in the structure making you realize the impact on a complex system.

More information at:
Philip Beesley Architects
 

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Homographies, Rafael Lozano-Hemmer

The mexican artist Rafael Lozano-Hemmer is representing some of the most impressive interactive installations open for public involvement using new technologies and custom interfaces. Rafael combines different medias and mostly with a special emphasis on tracking to emphasize the collective participation in public spaces as very personal and emotional experiences. homograhies_1.jpg

How it performs:
Homographies was installed at the Sydney Biennale 2006 as a ceiling of 144 fluorescent tubes controlled by a computerized surveillance system indicating a space determined by flow and motion. When one person is entering the space the light fixtures are pointed towards the person as a magnetic field of influence. When two or more people are entering the space, the system is using the fixtures to try to ´bridge´ the people by making light corridors between them, and as many people enter the space complex patterns begin to arise from the collective interference of the surveillance system. As in many of Lozano-Hemmers installations, the fixtures will at some point go into a random mode and reveal the logic behind the system for the audience.

More information at:
http://www.lozano-hemmer.com
Please contact Rafael for the use of high-res images.

LoRez-HiFi, MYStudio

Low Rez – Hi Fi is an interactive project by MY Studio that activates the sidewalk and engages the pedestrians by creating a new environment that occupies the interface between the public space and the interior. The project installed in Washington is one of the sometimes rare interactive pieces which both looks and acts in a very appealing and engaging way to the influence of the audience.

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How it performs:
The project consists on the one hand of a full scale LED matrix as an information screen (Lo-Rez) acting upon the movements of passersby, which is a more traditional way of interacting with flow, however realized in a very refined way. On the other hand a field of interactive sound poles (Hi-Fi) are installed in the public space in front of the building, which invites the public to play musical notes when touching the poles in different heights and then emitting a series of unique sound samples by composer Eric Carlson acting as an urban instrument. The individual touches of the poles are networked to a related sound from another pole as triggering and at the same time being part of an installation that responds in both in sound and image.LowRez_HiFi

More information at:
http://www.mystudio.us/

Open Burble, Usman Haque

Open Burble is one of the more recent installations from Usman Haque where he exemplifies how performative installations can become collective environments. The installation consisted of a large structure of balloons designed and assembled by the participants and commissioned by the Singapore Biennale 2006 with the premiere on Sept 1, 2006.

 

Burble_2

Credit: Eng Kiat Tan / Haque Design + Research

How it performs:
With the Open Burble a large number of connected balloons are launched to the sky with each balloon equipped with LED light and connected to an electronic system. The design of the colour patterns and interactions are carried out together with the citizens assembling the modular system to one collective whole. When the total construction is launched it can be positioned and the light adjusted according to the participants movements on ground where the individual actions are initiating echoes of light through the overall Burble. The main performative experiences occurs when each individual action becomes an integral part of the overall spectacular experience.

Burble_launch
Credit: Eng Kiat Tan / Haque Design + Research

Burble_control
Credit: Haque Design + Research

Burble_1
Credit: Eng Kiat Tan / Haque Design + Research

More information at:

http://haque.co.uk/openburble.php

http://www.haque.co.uk/skyear/

http://haque.co.uk/skyear.php

D-tower, Doetinchem

D-tower is a 12 m tall tower designed by artist Q.S. Serafijn and architect Lars Spuybroek / NOX, and is located in the city of Doetinchem, Netherlands, mapping the emotions of the inhabitants. By combining network relationships with a performative sculpture, the project locates itself as both a prefabricated epoxy sculpture in the city and a performative entity affected by the inhabitants.

 

How it performs:
The tower changes the lights according to emotions reflected from the D-tower website, (www.d-toren.nl). On the website there is a questionnaire, where the inhabitants can respond to respectively love, hate, happiness and fear, determining the intensities of their feelings. Each evening the tower transmits the colours as “the State of the Town” assuming the most intensely emotions as a large interactive system of relationships.

Personal messages can be placed in a capsule underneath the tower as well as the tower will present a prize to the address in the city that scores the highest level of emotions.

 

See more on:

http://www.d-toren.nl/site/

http://lab.v2.nl/projects/dtower.html

http://www.noxarch.com/

 D-tower
Foto: Henk Vlasblom

Hotel Habitat, Barcelona

Hotel Habitat is a hotel by Enric Ruiz Geli, Max Zinnecker with James Clar with its most significant characteristic as a 3.000 m2 stainless steel mesh as a tensegrity structure offsetted from the concrete structure and glass facade.
The design concept is presented as ´your room in a tree´, where each leaf on the steel mesh consists of one photovoltaic cell, a battery, CPU and a RGB LED which creates an artificial light cloud around the hotel.

How it performs:
The ‘energy mesh’ has individual nodes with photosensors that collect the sun’s energy during the day and at night gives off a specific color according to the amount of energy collected reflected in an ´energy diagram´. The mesh consists of 500 tri-color LEDs controlled by a PIC microprocessor making the skin a thermometer as a ´performance architecture´; an architecture of particles.
There is no central computer controlling the light, but the appearence is reflected in the overall expression of the performance of each individual particle.

More information at:
http://www.e-cloud9.com/newsletter/newsletter7/
http://www.ruiz-geli.com/
http://www.jamesclar.com/

Hotel Habitat 2

Hotel Habitat 1

Model images by James Clar

Tunnel of Light – Nydalen, Metro Station, Oslo

The Metro Station, Nydalen, in Oslo, contains an interactive installation located in the tunnel at the 30 sec. ride with the escalators connecting the ground level and trains. The metro station is designed by architect Kristin Jarmund, and the Intravision System developed the interactive installations.

How it performs:

The sound and light system consisting of 1600 CCL light tubes and 44 loudspeakers variate the light and sound patterns depending on the flow of people to and from the trains creating a 30 sec break from the daily routine.

More info at Intravision or at Notam02.

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Tunnel_of_light_2

Images by Bo Stjerne Thomsen

NoRA – Nordic Research Application

The NoRA structure designed by students of Architecture & Design, Aalborg University, was presented at the Venice Architecture Biennale as an interactive architecture exploring how advanced architectural computing and sensor technology could attach the individual perception of place to temporary structures acting as agents for urban experiences. Architectural entities often closing up communication with the urban environment were questioned in a media architecture where the ‘capsules’ of urbanism contains a particular quality.

NoRA - night 1 

How it performs:

The structure is able to be disassembled and moved to other locations as research platform, exhibitions and show kitchen. The satelites located around the building are tracking the flow activity using infrared cameras and translate this signal into a variating light and sound scheme. During performances the building sound, light and cameras can be controlled by the performers and the activities recorded to database and the internet.
See the project data and process.
Read paper describing the project. 

NoRA - dayNoRA - satelite 

NoRA - plan, section

All illustrations prepared by the NoRA Design Team.